

They shared my excitement for this project from the start and provided ideas of their own. Everybody there has been very supportive. I would also like to thank everyone in the 'GraphicsProcessingUnity' Discord, which is dedicated to modding the Arkham games and Nier: Automata. His guide was the only documentation on how to work with Arkham cutscenes that I could find on the internet. He actually created a guide on how to use RAD Video Tools to replace cutscenes in the game, and I just applied my idea from there. I took my inspiration to create this 'mod' from Very Thick Boy (my Contributor in this project) who did all of the work extracting and preparing each cutscenes' audio, allowing us to support every localization natively, just like the original video files did. Each of them with their own kinks and problems. While Arkham City is by no means a bad-looking game, modder JTT211 found ways to make the game look just a bit better with this Improved Quality mod.

What seems simple and straightforward on the surface actually involved weeks of planning, figuring out the tools for the job, looking at compression, file types, compatibility with Bink and fixing broken frames.Ī single cutscene could take me anywhere from 10 hours to a full day to process. Every single frame of every cutscene was upscaled individually through the use of an AI.
